/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_Studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include "A_引擎/引擎.h"



void f_BE_从骨节更新骨骼(S_物体* 骨);
void f_BE_从骨骼更新骨节(S_物体* 骨);
//void f_BE_从

//void f_BE_从骨骼更新骨节(S_物体* 根骨骼, S_物体** 骨节, uint32 depth, const float32* 骨骼长度, const Mat44f& 父矩阵);
















